From quick mocap to high spec motion capture and analysis - we've got it all.
We are an award winning motion-capture technology provider with 40 years in the industry. Some of our high profile clients include Electronic Arts, The BBC, and Apple.
All of our 3D motion tracking solutions are especially crafted to make motion capture as seamless as possible. Whether you are looking for basic motion capture or a high spec solution, we put our clients needs above budget to ensure they have the perfect solutions and our expertise.
It's easy to switch to Motion Analysis for all of your motion capture projects.
Motion Analysis is trusted by:
Motion capture software and hardware for animation
Our powerful but easy-to-use motion capture solutions increase efficiency and profitability by equipping your team with technology that offers unparalleled quality, speed, and usability. Accurate and expandable, our next-generation motion capture solutions allow for the fastest and most effective animation pipeline in the industry. Our technology enables real-time character animation for video games, VR, television, movies, simulation, and training.
Our software integrates with a wide range of third-party tolls including Unity, Unreal, Maya, MotionBuilder, VizRT, Piero, Ross, Brainstorm, 3ds Max, and many more.
“A brilliant piece of software. It’s easy to use and very robust, giving us great quality data from pre-production to delivery.”
Philip Stilgoe
CEO of Centroid Motion Capture Studios
Cortex 9: Powerful software designed for rapid motion capture
We recently released Cortex 9, the latest edition of our internationally renowned motion capture software. It includes a number of features that set it apart as one of the most advanced mocap software solutions available.
Why choose Cortex?
Its unique identification process is flexible and efficient, allowing users to capture complex movement, facial expressions, and realistic physical interactions with accurate, low-latency results.
It allows for segmental modeling and real-time streaming into all major animation packages.
It features integrated exclusive solvers that allow for easy one-step modeling. Either import your character’s rig or use our built-in skeleton creation tools.
It offers the cleanest, highest-quality data available for character animation.
It enables a significantly larger amount of animation data to be produced compared to traditional animation techniques, reducing overall production costs and post-production time.
The BaSix system: One-minute mocap
Our latest innovation is a ‘light’ mocap system designed to enable quick and easy motion capture of humanoid skeletons and props.
BaSix has been developed for busy animation studios and game developers who need motion capture without the complicated setup and calibration. The system consists of 12 cameras (select from a family of BaseCams), 8 active markers (BaSix markers), and easy-to-use BaSix Go software.
Simply select your animated character, equip our BaSix active markers, and stream live animation data directly to your animation package - all in less than a minute, without the use of a mocap suit.
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