Get the guide to motion capture in a post-COVID-era

If COVID-19 has taught us anything, it’s that companies need to rethink the way they work. Operating in tight-knit offices and on sound stages with crowds of people may have had their benefits, but they’re not feasible in 2020 and beyond.

Because of this, we have put together a new ebook to help animation production and development companies transform and adapt their motion capture efforts.

The opportunity is (virtually) huge

The ebook, titled “Motion capture in the post-COVID era,” starts off with a foreword by our own Vice President of Global Sales at Motion Analysis, Lucy Keighly. Lucy explains how living in a post (and current) pandemic world is the ‘new normal,’ but that companies are continuing to grow and expand under all of these new constraints.

In fact, Netflix added 26-million new subscribers by July 2020, while the games industry is expected to reach $283.53 million by 2025. With the buzz around the launch of the Sony PlayStation 5 and Microsoft’s Series S|X consoles, there isn’t a better time to get involved in motion capture.

The experienced contributors

In the motion capture-centric ebook, we interview Goodbye Kansas Studios’ Executive Producer, Anton Söderhäll, and Philip Stilgoe, the CEO of Centroid Motion Capture Studios. Söderhäll has worked with companies like Electronic Arts (EA) and Square Enix over the years, while Stilgoe was part of the production team that worked on the 1998 adaptation of ‘Lost in Space,’ among other projects. Both of these industry veterans bring with them a wealth of information and production experience.

The contributors talk about how work-from-home and social-distancing policies have changed the way they operate, as well as the implementation of working remotely.

Download the ebook and more resources

To read the full insight from both of these leaders, download the ‘Motion capture in the post-COVID era‘ ebook here.

Our new lightweight BaSix Go motion capture software, along with our world-renowned BaSix suitless markers, are a must for any production or creative studio. Visit the Motion Analysis website to find out more about our Animation and Virtual Reality solutions.

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BaSix Go demo + launch special

See our cost effective new mocap system in action - and qualify for a great discount!

On Monday our VP of Sales, Lucy Keighley, had fun hosting the virtual launch demo of our BaSix motion capture system

She showed how:

If you missed it, you can can see the technology in action by watching the following video, downloading the product datasheet, or contacting us.

Claim your launch offer special

We’re running a launch special for those who registered for the live demo or watch the above video.You qualify for the discounted price of $10,000 for the entire BaSix system.*

*This is for all orders placed before the end of October or while stocks last after which, the system will be available for just under $20,000.

The BaSix system launch offer includes: 

Alternatively, if you already have a Motion Analysis system, our mocap software (BaSix Go) is available on a cost-effective annual license of $4,000.

BaSix Go is a lightweight motion capture program that allows you to select your animated character, equip our BaSix active markers, and then stream live animation data directly to your animation package. This can all be done in under a minute, without the use of a mocap suit.

While many optical motion capture systems contain features that allow for a range of mocap applications, Basix Go is specifically designed with animation studios, game developers, and previsualization in mind.

BaSix Go simplifies and speeds up the animation and previz process. Setup and calibration of the system are quick, and the software is extremely easy to learn and use.

To request more information or place your order, contact us at [email protected].

Don't miss out on the live BaSix Go MoCap demo

Are you in the business of creating pulse-pounding video games or heartfelt animated films? If you are, you're not going to want to miss out on our live BaSix Go motion capture demo.

Taking place on the 21st of September at 5pm BST and 9am PST, Motion Analysis is hosting a live virtual demo from Centroid Motion Capture's brand new motion capture facility in the UK. Participants will be able to view the entire demonstration via Zoom.

Register here to book your spot    

What is BaSix Go?

BaSix Go is a lightweight, streamlined, and easy-to-use motion capture software solution designed for 3D character animation.

The technology is designed with speed and ease of use in mind. Coupled with our BaSix active markers (much easier to fit than a mocap suit) you'll be ready to capture an actor's movement data in under 60 seconds. There are no bulky features that detract from your actor’s motion capture movements.

And while it’s easy to use, it’s still as powerful as you’d expect any Motion Analysis solution to be. BaSix Go features a 22-segmentation skeleton and the world's most powerful skeleton solver.

Effortless integration with animation software

The technology is compatible with Maya, Motion Builder, Unreal Engine and Unity.

Ready for #MoCapMadeEasy?

Introducing basix go

Mocap: the future of entertainment?

Thinking about starting a video game studio or an animation house? It may just be the right time. During the course of 2020, Netflix has added 26-million new subscribers to its services, it's a massive leap compared to 2019's 28-million user increase. The video game industry – the largest entertainment sector – has an estimated value of $159-billion in 2020. Esports alone will contribute over $1-billion to the market during the course of the year.

Those numbers are truly inspiring, but they have been bolstered due to COVID-19 and social distancing. With the global pandemic in effect, consumers are turning to digital content for their entertainment needs. As more companies adopt a work-from-home mentality to lessen the spread of the virus, production houses are having to figure out how to virtualise their development.

One of the first places to start is a technique that requires a lot of space and planning: motion capture.

What is Motion Capture?

Motion Capture – or mocap, for short – is an elegant technological mishmash of sensors, cameras, and accessories.

Through all of its components, mocap translates the movements of an actor's face and body to a digital format. This information is then used to map out the movements of a character on-screen for editing and production. If you've played a video game with 3D characters, or watched an animated movie in the past few years, chances are you've seen mocap in action.

Andy Serkis's portrayal of Sméagol 'Gollum' in the Lord of the Rings is one of the most memorable in cinema. Thanks to advancements in mocap technology, the actor was able to capture the spirit of Tolkien's character away from a green screen while interacting with fellow actors. Mocap has come a long way since 2001's cinematic trek to Mordor.

Another example of mocap's usage is in the award-winning Titanfall 2 video game, developed by Respawn Entertainment, a subsidiary of Electronic Arts (EA). Among its accolades, the game was nominated for Excellence in Visual Achievement at the SXSW Gaming Awards 2017. Respawn used our mocap technology to not only animate its human protagonist, Jack Cooper, but also his titan companion, BT-7274 – BT for short.

Mocap allows animators to capture every intricacy of an actor's movements, from sprinting colossal mechanised machines to war, to a simple conversation between a detective and suspect.

Virtualised mocap in a post-COVID age

The Covid-19 halt on production has given Hollywood an opportunity to rethink the scale of VFX. Traditional VFX can be costly, sometimes accounting for 10% of a production's total budget. That's assuming you don't have to do major edits, or a complete redesign of a character, like with the recent Sonic the Hedgehog movie. 

Mocap is helping to reduce the overall costs of VFX production and streamline traditional effects, like key frames, where artists had to animate each frame by hand. Mocap eliminates this tiresome process by capturing every aspect of an actor's movement in real-time. 

Though the transition away from traditional techniques may seem daunting at first, with the right mocap and production partner, the payoffs are astounding.

Client Spotlight Dr. Robert Catena: Researching human balance control at WSU

Welcome to the first in our series of Client Spotlight articles. Our aim is to showcase some of the fascinating work our clients are doing, and how they’re using cutting-edge technology to do it.

Today, we spoke to Dr. Robert Catena, Assistant Professor of Kinesiology at Washington State University.

What do you do at Washington State University?

I oversee the Gait and Posture Biomechanics lab at WSU. This lab is used to conduct research in dynamic balance, with the goal of reducing falls in society. Beyond its research goals, the lab also gives students the opportunity to use some of the most advanced movement analysis equipment available.

Much of my current research (over the last five years) is focused on understanding balance control changes during pregnancy, with the goals of reducing fall rates for pregnant women, and understanding how reproduction was affected by our evolution to bipedalism.

I also teach Biomechanics to undergraduate students at the university.

How is your lab set up?

The Gait and Posture Biomechanics Lab includes everything we need to undertake and successfully complete research of dynamic balance control.  

Our technology includes:

You can read more about the lab here:

Where can we read your published research?

You can find it all listed on my Google Scholar profile here:

View Robert’s Google Scholar profile

How would you describe Motion Analysis in a hashtag?

#Uncomplicated 🙂

WSU Case study cta

Is your 3D animation studio future-proof?

If 2020 has proven anything, it’s that you never know what the future holds. Aside from the shocking impact on human life, COVID-19 has left entire industries on the brink of collapse. 

But others are experiencing unexpected growth - and animation studios, game developers and previz agencies are among the lucky ones.

Our easy-to-use motion capture software is extremely easy to learn and use and will keep your 3D animation studio future proof.

The gaming, animation and broadcast industries are enjoying unexpected growth thanks to lockdown

As an article recently published by the World Economic Forum explains, the gaming audience has expanded during the pandemic, and the industry is flourishing. 

The article reports that Nintendo and Tencent both saw sales increases during the first quarter, with Nintendo selling almost half of its games digitally, a record that helped increase profits by 41%. Tencent's year-on-year online games revenue increased by 31%. Even games released during the pandemic are performing well, with titles as varied as Doom Eternal and Animal Crossing breaking sales records after launching. 

And TV and film audiences have grown just as fast, with Netflix reporting that it got 16 million new signups during the first three months of 2020 thanks to lockdown.

Unfortunately, travel bans, social distancing and remote working have halted or seriously delayed many projects.

Adapting to the new normal

Animation studios, game developers, previz agencies - and the mocap actors they work with - now need to work out how to overcome the challenges of lockdown as they work through a backlog of projects.

Some of the techniques these studios are exploring include: 

Introducing BaSix Go: Lightweight mocap designed for animation

Future-proof your studio with BaSix Go,  our new easy-to-use motion capture software with the quickest and easiest setup ever seen.

It allows you to select your animated character, equip our BaSix active markers, and then stream live animation data directly to your animation package. This can all be done in under a minute, without the use of a mocap suit.

While many optical motion capture systems contain features that allow for a range of mocap applications, Basix Go is specifically designed with animation studios, game developers, and previsualization in mind.

BaSix Go simplifies and speeds up the animation and previz process. Setup and calibration of the system are quick, and the software is extremely easy to learn and use.

You might like:Everything you need to know about the BaSix motion capture system

eBook: Motion capture in the post-covid era

In our latest eBook, we talk to motion capture and 3D animation studio leaders to find out how they're preparing for the future of mocap.

This eBook is designed to help you:

  • Explore the opportunity presented by virtual production
  • Navigate the rise of remote working and remote shoots
  • Create a safe studio
  • Future-proof your studio

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Shu Mocap Studio News

Motion Analysis held a mobile capture training workshop for our teachers and students.

Shanghai Film Academy
From December 5 to 13, 2019, technical engineers of the Motion Analysis company came to the newly put into use motion capture studio of Shanghai Film College of Shanghai University, which brought a motion capture workshop for teachers and students of Shanghai Film College of Shanghai University. Zhang Jialiang (Frank Zhang), a special expert of Shanghai Film College of Shanghai University, Wang Tianyi and Chen Kai, professional teachers of film and Television Engineering Department of Shanghai Film College, Zhang Xuan Chen, professional teachers of the photography department, and many students from various specialities participated in the workshop.

Motion Analysis is the world's largest manufacturer of optical motion capture systems, specializing in providing users with 3D optical motion capture systems. The system can carry out the most accurate motion capture, six degrees of freedom measurement, micro-motion measurement and three-dimensional platform motion measurement. Motion Analysis provides industry users with a preferred motion capture system. The real-time function enables the user to observe a certain subtle action of the target at the same time. Powerful function, simple installation, convenient operation and precise measurement make motion analysis digital capture lens become the standard configuration of motion capture. The accuracy of the system is as high as 0.1mm. The mature motion analysis digital image capture and analysis system have provided perfect solutions for nearly 1000 users around the world, involving motion analysis, animation production, industrial measurement and control and other fields. 80% of animation and game studios in the world use motion analysis system. For example, "the Rise Planet of the Apes", "Avatar", "the Lord of Ring", "Matrix", "I, Robot", "Final Fantasy" and many other Hollywood VFX films use this system for production.

The motion capture studio of Shanghai Film Academy of Shanghai University is a studio built by the academy to develop its own disciplinary advantages and help the construction of the international film and television industrial park around Shanghai University in Jing'an District, which lasted for two years. The whole motion capture studio is composed of 80 Motion Analysis Cameras, with an area of about 1400 square meters. It can support up to 10 people to collect the dynamic capture data at the same time, and the dynamic capture accuracy can reach up to 0.1mm. No matter from the field scale, the number of dynamic capture cameras or the dynamic capture accuracy, it is in the leading position in the domestic motion capture studios of the same type.

Teachers from the Department of film and television engineering and photography, as well as students from digital media technology, film production, animation, editing and directing, and film and television photography and production, participated in the 8-day training. Motion Analysis engineers covered the basic principles of motion capture, the calibration of motion capture camera, the calibration of scene accuracy, the installation of mark points of motion capture actors, the establishment of virtual roles, the capture of motion data, the correction of data, the on-site real-time preview and the installation of virtual shooting system. Technical engineers explained every subject in a simple way to ensure that the teachers and students participating in the training can really master the system, and our engineers will patiently answer questions.

In the afternoon of December 12, the Motion Analysis engineering team also came to Room 502, the fourth teaching building, Yanchang campus, Shanghai University, and gave a lecture on motion analysis motion capture system for our teachers and students. Many teachers and students attended the lecture.

The completion of the motion capture studio of Shanghai Film College of Shanghai University marks that Shanghai University has become the only domestic university with Hollywood level motion capture studio. In the future, Motion capture studio will play a role in teaching and production and see the figure of Shanghai Film Academy of Shanghai University in more films.